I still apologise for nothing. The world needs medieval games. 😆
A short conversation arose on my twitter-feed the other day, about the potential to use a table-top Role-Play Game (henceforth, ‘RPG’) as a medium for teaching medieval history. My contribution at the time was simply to mention as an aside that my girlfriend has been trying to convince me to write a historical fiction murder mystery based around the Lombard laws. The response, from Melissa Julian-Jones (@MedievalMJJ) the starter of the thread bordered between positive and imperative, and I spent the weekend just gone musing about it seriously. While the writing of a story ran into a major stumbling block,1 I did start thinking about how I would turn a selection of the laws into an RPG.
A table-top RPG, for those not in the know, is essentially an act of interactive theatre in which the players are themselves (usually) the audience. The group of players normally…
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